![]() The economy in the StarDrive universe revolves around two simple resources: food and credits. – forget any of these modules and the battle’s going to be over before it even starts. There’s an indicator on the right in the ship editor screen that lets you know if you you included enough support systems, ammo, energy cells, etc. The ship editor in particular will have older players taking a trip down memory lane – there’s a set number of slots for each new ship for you to place newly researched tech modules and weapons in whatever arrangement you like. It’s pretty obvious that the developers were heavily influenced by Master of Orion II – the similarities between that classic game and this one just go way deeper than any other title. There are a lot of different sides to StarDrive 2 – along with the classic turn-based strategy gameplay and detailed micromanagement of your colonies’ economy and administration, there are also real-time space battles using fleets of your own design and turn-based combat with troops on the ground. If you’re looking for a tougher challenge, there are extra game modes that give you a handicap, like having AI players start with more colonies while you’re trying to get your own economy in order on your home planet. This means you’re going to have to balance out the perks with the drawbacks. If you find the default races a bit too dull for your tastes, you can always create your own by choosing from a variety of attributes – but of course, there are only so many points you can use, to keep you from creating a race with only good qualities. Other peoples have to use espionage or trade to unlock new branches on the tech tree. For example, creative races get a research bonus, and benefit from the fact that for each technology level they research, they get all the technologies associated with it. The various peoples that are available at the beginning of the game don’t just look different – each one also possesses a range of attributes that can give them certain advantages and disadvantages in the game. Secret missions and mysterious attacks on the colonies help to add a bit of variety to the ordinary gameplay, but they don’t hide the fact that the game is really all about one single race dominating the universe. Just nine different races vying for dominance in an open-world universe where you can set the main parameters such as planet density, resource availability, the aggressiveness of random enemies, and even the shape of the galaxy itself. Second Star to the Right and Straight on Till Morning Like most recent turn-based space strategy games, StarDrive 2 doesn’t really have a clear back story. Keep reading to see how well it manages to live up to this promise. StarDrive 2, from Zero Sum Games, promises to meet all the requirements to become a turn-based space 4X hit. ![]() Some of them don’t have enough depth, or they’re too easy, while others are plagued with bugs on launch day, which then have to be fixed piecemeal through a series of updates, and the sheer number of new titles out there makes it hard to separate the wheat from the chaff. A genre lots of people thought was dead has been brought back to life, though not every new title is of the same quality, of course. After a long dry spell, we’re starting to see more and more turn-based 4X strategy titles set in space.
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